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Friday, September 10, 2010 Y 2:39 PM


Crimsoonwood Keep PQ , What You Need 


To Do Inside The PQ .






Stage 1: (Find The Portal)


When inside the PQ area, the Squad Leader (SL) will talk to Jack the NPC to clear stage.


Once the notice appears that stage is cleared, everyone Follow your Party Leader or SL to a Secret Portal. (Located behind the 2nd last pillar of the map)


Please listen to Instructions.


If we stay in that map too long, Monsters will spawn.




Stage 2: (Sigil Time)


A room, with sigils/orbs. Each class will have a respective sigil, to hit with a 3rd job move. Once you are finished, the sigil will move, and a blue text will appear at the bottom. Once all the sigils have been activated, the main portal at the far right, will open for all the questers, to move to the next stage.


This image has been resized. Click this bar to view the full image. The original image is sized 935x257.



Above is the full picture of Stage 2 map.


Sigil is a station whereby a specific job skill is required to activate it.


There are 5 Sigils located in the map representing each job class.


    


In order of the Sigils: Warrior, Archer, Mage, Thief, Pirate.


Below are the Listed of Skills required to activate the Sigil.


Stand in front of your Job Sigil and use your Job Sigil Skill.


*************************************************************************** 


Warrior Sigil





Hero: Shout





Paladin: Charged Blow





Dark Knight: Dragon Fury


 


(Not Crusher)


*************************************************************************** 


Archer Sigil





All Archers: Strafe





(Easy as that)


*************************************************************************** 


Mage Sigil





All Mages: Magic Claw





(As easy as that too)


*************************************************************************** 


Thief Sigil





Night Lord: Avenger





Shadower: Band of Thieves





*************************************************************************** 


Pirate Sigil





All Pirates: Straight





(or)


Viper: Dragon Strike





Captain: Rapid Fire





***************************************************************************


So yeah, after all the Sigils have been activated,


the SL will talk to Jack again to clear stage.




Stage 3: (Sigil Madness)


A simple jump quest, most people stay near the safe portal. Each class will make their way up top. Be careful though, there are perils, that will lower your health. Each class will make their way up top, to find their Sigil. Once hit with their job moves, the Sigil will activate. At the very top, you will find a portal, once all 5 sigils are activated, the portal will activate. Each class will make their way back to the bottom, and once all 5 classes are done. The main bottom portal will lead the rest to the 4th stage.





Now in this stage, everyone has to listen and follow instructions!


(Will be continued...)


Stage 4:


A simple jump quest, the room is filled with stirges and fires. Each class will make their way up top, to find their sigil. You can activate them using your job moves. Once it is activated, make your way down, and once all 5 classes are activated, the portal at the bottom, will activate. Leading everyone to the next stage.





Stage 5:


Stage 5 is a main hall way room. There are 5 NPCs here. Each for the respective class. Each will enter the correct room, and follow the guide of the statue. You will have 15 minutes to finish, within the time.

• Archer Room : Complete the stage by killing all the black guardians in the room. Talk to the statue and it will give you the Bow Etc. item.
• Pirate Room : The whole map is filled with water. There's a chain below the Exit. When you climb it, you see some Aqua Road monsters like Sharks, Gobies, and Squids. Now the goal here is to obtain the Pirate etc. Item by hitting Gold colored boxes that are all across the room. 1 of the box has it. When you get the Pirate etc. Item, you go to the Exit and go out. Then you drop the Pirate item.
• Warrior Room : Complete the stage by killing all the Crimson Guardians. Talk to the statue, it will give you the Sword etc. item.
• Thief Room : Complete the stage by talking to the statue at the bottom. Move around and kill all the monsters with a regular attack. Once you are complete, talk to the statue and collect your Claw etc. item.
• Mage Room : Complete the stage by making your way right. Talk to the statue and collect the Wand etc. item. Make your way back left. (Known to be glitched)
If you have collected the etc. item. Place each item in the hands of the giant statue in the main room. If the items don't work, try a different place. Each place will have a bump into it. Also, ask for help from experience members.


This image has been resized. Click this bar to view the full image. The original image is sized 582x724.



Stage 6:

Mages do not heal during Mage Boss . 

Stage 6 is the last room. The boss stage, you will get 1 hour and 30 minutes to kill all 4 bosses.

The leader will talk to the statue at the far right to summon the black guardians, after you kill all the guardians, you can summon all 4 bosses at once.
Each boss has ranging damage, from 2k up to 3k damage.

The method which is preferred for CWKPQ is
• Mage
• Thief
• Warrior
• Archer
[Summary: Mage > Thief > Warrior > Archer]


The reason is because the mage boss spawns on the top middle platform, which is easier to kill. The thief boss, stuns a few times, and still taking damage. .The warrior boss is second because of hitting the highest damage. The archer boss, is the hardest. It can 1/1 and stun and lock. When you are on each boss , there should be 2 attackers rushed the bosses to the left, until you are finished with each boss. Kill all bosses, and the stage is complete.
Every boss drops a Mark of Naricain



Stage 7: (Bonus)
NO Clicking NPC EXP THE LEADER
You can decide what to do during the bonus room. Once all the bosses are killed. Everyone will make their way to the right, and the leader/hoster will enter the door. Everyone will enter at the same time.
• [All] Enter the first door.
• [Second Room] Wait until there's 30 seconds left on the clock in this room.
This is so that people without flash jump or teleport can catch up.
• Go through the second door and into bonus stage [Same Time].

Once in the bonus stage, you will see big boxes, scatter across the room. Each box will drop various items, ranging from weapons to chairs.

--------------------------------------------------------------------------------


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